§2.5
Iterative Teaching as Inquiry
Incorporating design-based research practices, the study implemented iterative teaching as inquiry, where each course offering became a mini research project (Kemmis, McTaggart, & Nixon, 2014). Over four different cycles (pilot, curriculum refinement, course scaling, and global launch), the methodology followed a four-stage planning, teaching, observing, and reflecting cycle. Each stage included specific practices:
- Planning
- Establish learning objectives and key inquiry questions (e.g., "How does adding peer-review assessments improve critical thinking?").
- Select or revise curriculum artifacts to test new ideas (e.g., adding visuals and short demonstration videos).
- Teaching
- Deliver the module to a defined cohort (approximately 25 creative technology and design majors in Iteration 1, approximately 25 mixed-discipline engineering students in Iteration 2, 411 registered participants with 129 attending live in Iteration 3, and 4,731 registered participants with 2,654 attending live on Day 1 in Iteration 4).
- Use consistent facilitation protocols to support comparability across cohorts.
- Observing
- Collect data through surveys, reflections, and assignments.
- Record how students interacted with course materials, where they struggled, and which activities engaged creativity.
- Reflecting
- Analyze data to identify successes and challenges.
- Document curriculum changes in slide decks and module revisions.
- Plan the next lesson and course iteration's improvements.
This ongoing cycle positioned research into everyday teaching, generating a strong dataset of curriculum artifacts and student and learner responses. Continuously, patterns appeared that revealed which design strategies consistently supported learning and engagement.